Game Programmer Portfolio

  Knights  
 
Knights is a 2D game demo developed during my first term at the Guildhall. It is a hot-seat multiplayer combat game in the vein of the Worms series.  Some of its most noteworthy features are its random level generation and destructible terrain.

Although technically considered a team game by the Guildhall curriculum, I was the sole developer on Knights, serving as engine and gameplay programmer, artist, and composer.  Knights represents the culmination of the 2D portion of my rendering engine.  It utilizes nearly every feature that I developed as part of my coursework during this time, with the exception of software sprite scaling, which I deemed simply too slow to be worth including.

Knights was presented at the Guildhall Winter Exhibition on December 9, 2005.

Download: Knights (5.80 MB, .msi format)
This is the latest build of Knights, compiled on September 21, 2005.

Download: Knights game design document (2.55 MB, .doc format)
This is the final draft of my game design document for Knights.

Download: Knights concept document (2.42 MB, .doc format)
This is the final draft of my concept document for Knights.


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Copyright © 2005-2007 J. Kyle Pittman and The Guildhall at SMU.  All rights reserved.