Game Programmer Portfolio

  Toybox Heroes  
 
Toybox Heroes was my final team game production at the Guildhall at SMU.  It is a one-on-one fighting game in the style of Super Smash Bros. or Power Stone, featuring six-inch-tall action figures as its combatants.  I served as the game designer on this team game project and was  responsible for all concept and gameplay decisions, as well as for source code written in the Source SDK.  I was selected for this position by the Guildhall faculty based on a concept document that I wrote in accordance with a given set of requirements.

The primary requirement for this project was to create a "console-style" game in the Half-Life 2 engine.  This included supporting DualShock 2 controllers and creating a camera that behaves synonymously on all players' screens, so that the players may all view the game on the same screen.  The levels were to be designed as sets or vignettes, conducive to keeping all players in view at once.  Although our requirements were for only two players, we chose to support up to four players, as we felt the game was more fun when the action was more crowded and chaotic.

Download: Toybox Heroes game design document (8.37 MB, .doc format)
This is the final draft of the game design document that I wrote for Toybox Heroes.

Download: Toy Fighters concept document (2.98 MB, .doc format)
This is the original concept document that I wrote in order to be considered for the game designer position.


Click thumbnails for full-sized screenshots
 
     
Copyright © 2005-2007 J. Kyle Pittman and The Guildhall at SMU.  All rights reserved.